TTT Rules
YOU MAY NOT
- Minge - Purposely acting like an idiot, purposely ruining the experience for others
- Ghost - Give out any information about the game to alive players while you are dead
- Excessively argue with staff about punishments or decisions.
- Mic spam, Chat spam, or abuse admin chat
- RDM, Revenge RDM or kill rule breakers (Let staff handle trouble makers.)
- KOS off of association, location, sound, weapon, or cosmetics, or a detective
- Use the phrase “No KOS.” It leads to false KOS.
- Abuse props to kill, block, or surf
- Perform the “exo jump” glitch. (IYKYK, don't ask)
- Access areas of a map that are not accessible through normal means
- Spam or prevent the use of a door
- Shoot explosive props in DM. It damages alive players.
- Camp teleporting spots. (>10 seconds).
- Delay the game
- Change your name mid round. (You may change upon staff direction, in warm up, or after death)
- Use an unidentifiable name (Staff hold the right to change your name if necessary)
- Throw unidentified bodies (tombstones) away from the playable area.
- Knife fight, fist fight, or play shot for shot.
- Spam sound toggles in maps
- Repetitively commit traitorous acts whilst not being a Traitor.
- “Meta gaming” i.e. knowing your friend is a Traitor and deciding to let him live for a while.
- Hard Claim
OTHER
- A Detective is automatically proven therefore incapable of committing anything listed under *Traitorous acts* so they cannot be KOS’d.
- Crossfire and self-defense is not RDM.
- In order to give warnings to players, you must have line of sight of that player:
- SEE INNOCENT rule 5, DETECTIVE rule 4
- To call a KOS it must be said as “KOS [player]”
- You can only be proven by a Detective scanning you.
- You may KOS based on LEADERBOARD [Tab] logic if by process of elimination only the non proven-non detectives are traitors
INNOCENT RULES
- Innocents must actively fulfil their role of teaming up against the traitors.
- May not call a KOS without the person commiting a Traitorous act.
- May not Traitor bait: Committing traitorous acts as an innocent to make it look like you’re a Traitor
- SEE TRAITOROUS ACTS 1.
- May camp, but must be actively playing and not to the point of delay.
- May give TWO warnings to a non Detective to scan an unID’d body. Format for warnings:
- “[player] scan the body warning 1 (3 second pause) [player] scan the body warning 2 (3 second pause) KOS [player]”
- Warnings do NOT RESET after line of sight is broken.
- May KOS any Non Detective walking past THREE [3] unidentified bodies without scanning them.
- NEVER attempt to disarm, disable, block, hurt, or kill any other player unless in self defence, or they have commited a Traitorous act.
DETECTIVE RULES
- The Detective must have a working microphone and use it to actively fulfil the role of detective in seeking out the traitors.
- If you do not have a working mic, type [!drules] and press [1] to not be a Detective.
- Have the same rules as Innocents
- Are the only players who can remove KOS by proving they are Innocent.
- After 2 warnings, may put a KOS on somebody for refusing to obey. Format for warnings:
- “[player] freeze warning 1 - (3 second pause) - [player] freeze warning 2 - (3 second pause) - KOS [player] / [player] KOS”
- Warnings do NOT RESET after line of sight is broken.
- A detective can not call warnings unless the scanners are loaded and enabled.
- You must directly see a person in order to warn them to freeze and be scanned. Warnings don’t reset after line of sight is broken.
- A KOS can be called using the DNA scanner when:
- A Detective scans 2 Innocent bodies who have the same killer.
- A Detective scans 1 Detective body.
- A Detective scans 1 Innocent who has been killed by a Knife or Traitor Weapon.
- A detective scans 1 Innocent body and the Innocent died less than 5 seconds ago.
- May not use map found tasers or buy the Detective role and use the scanner before they are enabled.
TRAITOR RULES
- Traitors must actively fulfil their role and eliminate all innocents and detectives.
- May not call KOS, on fellow Traitors (even in T chat), alive players.
- May not grief fellow traitors.
- May not camp any area more than 45 seconds.
- May not open T-room for Innocents or Detectives.
TRAITOROUS ACTS (KOSable actions / T baiting)
- Shooting, TOWARDS, STRAIGHT UP, and STRAIGHT DOWN around other players (Traitor baiting), unless in self defense.
- Throwing frag or fire grenades AROUND or TOWARDS other players, unless in self defense.
- Calling a KOS on a proven innocent.
- Planting C4 or detonating a jihad vest
- Actively tailing someone with explosive items (i.e. explosive barrels)
- Abusing a prop or map item to block, harm, or kill.
- Being inside or entering T-rooms/ areas
- Opening a T-Room or activating a T-Trap is NOT grounds for KOS
- Being seen holding a T weapon (Except Banana Bombs) is NOT grounds for KOS
- Teleporting from T room to known tele locations is grounds for KOS
- Moving unidentified bodies (tombstones)
- Wearing T heavy armor, or being a monster.
This list does not define all of the ways staff will enforce the rules. These are only general guidelines for what you can expect to happen to rule breakers… Remember:
-STAFF HOLD THE RIGHT TO TAKE WHATEVER ACTION DEEMED-
-NECESSARY IN ORDER TO MAINTAIN SERVER STABILITY-