TTT Rules

YOU MAY NOT
  • Minge - Purposely acting like an idiot, purposely ruining the experience for others
  • Ghost - Give out any information about the game to alive players while you are dead
  • Excessively argue with staff about punishments or decisions.
  • Mic spam, Chat spam, or abuse admin chat
  • RDM, Revenge RDM or kill rule breakers (Let staff handle trouble makers.)
  • KOS off of association, location, sound, weapon, or cosmetics, or a detective
  • Use the phrase “No KOS.” It leads to false KOS.
  • Abuse props to kill, block, or surf
  • Perform the “exo jump” glitch. (IYKYK, don't ask)
  • Access areas of a map that are not accessible through normal means
  • Spam or prevent the use of a door
  • Shoot explosive props in DM. It damages alive players.
  • Camp teleporting spots. (>10 seconds).
  • Delay the game
  • Change your name mid round. (You may change upon staff direction, in warm up, or after death)
  • Use an unidentifiable name (Staff hold the right to change your name if necessary)
  • Throw unidentified bodies (tombstones) away from the playable area.
  • Knife fight, fist fight, or play shot for shot.
  • Spam sound toggles in maps
  • Repetitively commit traitorous acts whilst not being a Traitor.
  • “Meta gaming” i.e. knowing your friend is a Traitor and deciding to let him live for a while.
  • Hard Claim
  • OTHER
    • A Detective is automatically proven therefore incapable of committing anything listed under *Traitorous acts* so they cannot be KOS’d.
    • Crossfire and self-defense is not RDM.
    • In order to give warnings to players, you must have line of sight of that player:
      • SEE INNOCENT rule 5, DETECTIVE rule 4
      • To call a KOS it must be said as “KOS [player]”
      • You can only be proven by a Detective scanning you.
      • You may KOS based on LEADERBOARD [Tab] logic if by process of elimination only the non proven-non detectives are traitors
    INNOCENT RULES
    • Innocents must actively fulfil their role of teaming up against the traitors.
    • May not call a KOS without the person commiting a Traitorous act.
    • May not Traitor bait: Committing traitorous acts as an innocent to make it look like you’re a Traitor
      • SEE TRAITOROUS ACTS 1.
      • May camp, but must be actively playing and not to the point of delay.
      • May give TWO warnings to a non Detective to scan an unID’d body. Format for warnings:
        • “[player] scan the body warning 1 (3 second pause) [player] scan the body warning 2 (3 second pause) KOS [player]”
        • Warnings do NOT RESET after line of sight is broken.
        • May KOS any Non Detective walking past THREE [3] unidentified bodies without scanning them.
        • NEVER attempt to disarm, disable, block, hurt, or kill any other player unless in self defence, or they have commited a Traitorous act.
    DETECTIVE RULES
    • The Detective must have a working microphone and use it to actively fulfil the role of detective in seeking out the traitors.
      • If you do not have a working mic, type [!drules] and press [1] to not be a Detective.
      • Have the same rules as Innocents
      • Are the only players who can remove KOS by proving they are Innocent.
      • After 2 warnings, may put a KOS on somebody for refusing to obey. Format for warnings:
        • “[player] freeze warning 1 - (3 second pause) - [player] freeze warning 2 - (3 second pause) - KOS [player] / [player] KOS”
        • Warnings do NOT RESET after line of sight is broken.
        • A detective can not call warnings unless the scanners are loaded and enabled.
        • You must directly see a person in order to warn them to freeze and be scanned. Warnings don’t reset after line of sight is broken.
        • A KOS can be called using the DNA scanner when:
          • A Detective scans 2 Innocent bodies who have the same killer.
          • A Detective scans 1 Detective body.
          • A Detective scans 1 Innocent who has been killed by a Knife or Traitor Weapon.
          • A detective scans 1 Innocent body and the Innocent died less than 5 seconds ago.
          • May not use map found tasers or buy the Detective role and use the scanner before they are enabled.
    TRAITOR RULES
    • Traitors must actively fulfil their role and eliminate all innocents and detectives.
    • May not call KOS, on fellow Traitors (even in T chat), alive players.
    • May not grief fellow traitors.
    • May not camp any area more than 45 seconds.
    • May not open T-room for Innocents or Detectives.
  • TRAITOROUS ACTS (KOSable actions / T baiting)
    • Shooting, TOWARDS, STRAIGHT UP, and STRAIGHT DOWN around other players (Traitor baiting), unless in self defense.
    • Throwing frag or fire grenades AROUND or TOWARDS other players, unless in self defense.
    • Calling a KOS on a proven innocent.
    • Planting C4 or detonating a jihad vest
    • Actively tailing someone with explosive items (i.e. explosive barrels)
    • Abusing a prop or map item to block, harm, or kill.
    • Being inside or entering T-rooms/ areas
      • Opening a T-Room or activating a T-Trap is NOT grounds for KOS
      • Being seen holding a T weapon (Except Banana Bombs) is NOT grounds for KOS
      • Teleporting from T room to known tele locations is grounds for KOS
      • Moving unidentified bodies (tombstones)
      • Wearing T heavy armor, or being a monster.
    This list does not define all of the ways staff will enforce the rules. These are only general guidelines for what you can expect to happen to rule breakers… Remember:
    -STAFF HOLD THE RIGHT TO TAKE WHATEVER ACTION DEEMED-
    -NECESSARY IN ORDER TO MAINTAIN SERVER STABILITY-